Post by cordrym on May 28, 2006 3:02:47 GMT -5
Due to logistical reasons the tuesday night Star Trek game has been shelved for now.
in its place will be either a level 12 generic DnD game run by myself, or something by Jason.
I've been home from work due to illness, so i've had time to write and have the first mission nearly completed.
If I end up running, the stat roll will be 4d6, keep highest 3, player assigns stats, NO REROLLS, (yes, keep ones). The characters are level 12, so obviously they have gotten by just fine up to now with their stats....
No evils.
Any devine or exhalted feat must be appoved.
For that matter anything not phb must be approved, though most things will be.
Chaoic neutrals and ture neturals must have an established persona that defines the bounds of the character's behavior and may include only mild insanity if any. This persona must be approved.
You may play a warforged if you really want to, BUT nearly everything will be trying to kill the character, and it may not be invited to all missions (secondary level 9 character required for placeholder for "undercover" ops)
Psionics allowed.
SW:D20 Force Adept allowed
Possibly allowed: UA, AE, OA, Complete series, Races Series, SS D20.
Anything else, ask.
The Domain of the Green Lich
Setup:
Players are foriegn mercenaries summoned by a king to fight off encroachment by an evil forest. The situation has "mission creep" written all over it, but work has been hard to comeby lately....
Playstyle:
Mix of overland and dungeon crawl, with some diplomacy expected.
Background:
The story goes that 1100 years ago there existed a peaceful and prospersous inland kingdom. The human rulers had a tradition of surronding themselves with dwarven and elven advisors, some of who served the family for several generations.
One elven archmage eventually betrayed the royal family, became a lich, and sieged control of the kingdom. He raised legions of undead and soon controled the population though fear. He then turned his attention to weakening the surrounding nations for later conquest by aiming uncontroled undead at the borders.
Some of these undead disturbed the grove of a certain retired druid...and irked him a bit...just enough to come out of retirement.
After 100 years of battle between archmage and archdruid, with carnage spread in every direction, the druid came out on top. Unfortunatly for everyone else, he was an evil druid, and claimed the entire region as his new "grove". He didn't even mop up all of the undead....he liked that they were scaring off civilized people.
He also learned a thing or two from the Archmage, and become an lich himself, so he could oversee his grove forever. In the last 1000 years his domain has slowly but steadily advanced, and now dominated much of the known world.
Several times, brave men have fought their way though the evil forrest to deal with the Green Lich. A few times they even suceeded....but he aalways came back within a year some how and then destoryed the kingdom that sent them in retaliation.
The Green Lich doesn't do much conquring for himself these days. He has sposered tribes of monsters living with in his domains to expand thier borders outward, encroaching on civilization, and allows them refuge when they get pushed back. Thus, while the nighbouring kings would never dare to challege the Green Lich himself, they expend much of thier budget fighting off trolls and lizardmen.
You have answered the call of the king of Albercorn for mercenaries. You arrived by ship a few days ago.
Yesterday, an assassin tried the kill the king, but somehow poisoned the princess instead. It is rumored that the court herbalist has identifed the poision.
You have been summoned to a war room for a briefing.....
in its place will be either a level 12 generic DnD game run by myself, or something by Jason.
I've been home from work due to illness, so i've had time to write and have the first mission nearly completed.
If I end up running, the stat roll will be 4d6, keep highest 3, player assigns stats, NO REROLLS, (yes, keep ones). The characters are level 12, so obviously they have gotten by just fine up to now with their stats....
No evils.
Any devine or exhalted feat must be appoved.
For that matter anything not phb must be approved, though most things will be.
Chaoic neutrals and ture neturals must have an established persona that defines the bounds of the character's behavior and may include only mild insanity if any. This persona must be approved.
You may play a warforged if you really want to, BUT nearly everything will be trying to kill the character, and it may not be invited to all missions (secondary level 9 character required for placeholder for "undercover" ops)
Psionics allowed.
SW:D20 Force Adept allowed
Possibly allowed: UA, AE, OA, Complete series, Races Series, SS D20.
Anything else, ask.
The Domain of the Green Lich
Setup:
Players are foriegn mercenaries summoned by a king to fight off encroachment by an evil forest. The situation has "mission creep" written all over it, but work has been hard to comeby lately....
Playstyle:
Mix of overland and dungeon crawl, with some diplomacy expected.
Background:
The story goes that 1100 years ago there existed a peaceful and prospersous inland kingdom. The human rulers had a tradition of surronding themselves with dwarven and elven advisors, some of who served the family for several generations.
One elven archmage eventually betrayed the royal family, became a lich, and sieged control of the kingdom. He raised legions of undead and soon controled the population though fear. He then turned his attention to weakening the surrounding nations for later conquest by aiming uncontroled undead at the borders.
Some of these undead disturbed the grove of a certain retired druid...and irked him a bit...just enough to come out of retirement.
After 100 years of battle between archmage and archdruid, with carnage spread in every direction, the druid came out on top. Unfortunatly for everyone else, he was an evil druid, and claimed the entire region as his new "grove". He didn't even mop up all of the undead....he liked that they were scaring off civilized people.
He also learned a thing or two from the Archmage, and become an lich himself, so he could oversee his grove forever. In the last 1000 years his domain has slowly but steadily advanced, and now dominated much of the known world.
Several times, brave men have fought their way though the evil forrest to deal with the Green Lich. A few times they even suceeded....but he aalways came back within a year some how and then destoryed the kingdom that sent them in retaliation.
The Green Lich doesn't do much conquring for himself these days. He has sposered tribes of monsters living with in his domains to expand thier borders outward, encroaching on civilization, and allows them refuge when they get pushed back. Thus, while the nighbouring kings would never dare to challege the Green Lich himself, they expend much of thier budget fighting off trolls and lizardmen.
You have answered the call of the king of Albercorn for mercenaries. You arrived by ship a few days ago.
Yesterday, an assassin tried the kill the king, but somehow poisoned the princess instead. It is rumored that the court herbalist has identifed the poision.
You have been summoned to a war room for a briefing.....